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Best sven coop maps2/18/2023 I think the castle gate lever in descrcl_v6 was also func_wall. The first door in sc_doc has a destroyable lock/panel (not a button), it's func_wall. In some maps, debug_ent is showing bad buttons as func_wall instead of func_button. I ran debug_ent on the buttons and the only angle I could detect the button entity from was looking backwards from inside the wall. The problem is the button entities are in the wall behind worldspawn, so bots don't see the buttons. I looked at those buttons a while back (sc_tetris). >.> Or maybe the bots able to trigger buttons like in SC Tetris and similar buttons? >.> Thats not required, Just a question since well, I still mess with 4,8 and try to see if I can make maps beatable with just the RCBots doing their thing, and these buttons that Players can hit that for some reason the bots can't seem to hit are a decent roadblock to that.
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